Thread:Theepicosity/@comment-30691033-20180108235403/@comment-33959156-20180113173230

Whew, Quirby replied pretty quickly.

" -hollow is a normal drum type. the algorithm used to generate noise is probably different than what were used to.

-i go through making waveforms by getting a loop of the wave into audacity, then coding out the points into a notepad doc (which ill copy into the .js once im done)

-pwm was the original idea for modded beepbox way heccin back when, but that doesnt apply to noise

- pwm = pulse width modulation basically the effect given with a sawtooth on bowed but instead with the length of the pulse increasing and decreasing at a certain rate

-inspiration for waves comes down to chippy sounds i havent added in yet

- sure, we could take a single waveform of a real instrument, but more often than not, it doesnt even sound close to the original. guitar, acoustic bass, and brass, im lookin at you.

-ideas - curved square seems like a good idea, as does the thin effect (though that might take a bit to implement). attacks havent seem to be done yet with decays, so im not too sure about that. and a second sine instrument doesnt seem to make too much sense to me

-and also, hi back

- Quirby64"